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Home schooling Finland - education in covid19 times

May 31, 2020

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​Finnish entrepreneur Samuli Holopainen started the project Home Schooling, many schools were closed and children were homeschooled due to covid19 in Finland. Most schools were not prepared for this problem and solutions on how to get this done, this results in some kids having trouble in the new learning environment. Among troubles we have: getting easily distracted, anxious, not motivated. This is intended to spread to other countries as project grows, it is supported by IGDA Finland.

My Role: I was invited to  be UX designer, art support, product design support for the first stage of the project, also registered the project to participate in a Hackathon for covid19 as there were mentors that could guide us on the vision and execution of the project. I felt very enthusiastic to participate in this project as I love educational projects and Finland is well known for having the best education in the world. 

In other side, I also collaborated with Samuli in the art of one of the first games of the project, a Finland Geography game. I did the character design and illustrations for the game. Please check them in the Gallery.

My first Hackathon - HUG OF THE SOUL - ABRAZO DEL ALMA

April 30, 2020

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I've got deeply moved by the suicide of a nurse in Italy during the covid19 crisis. I feel the load healthcare workers are bearing is more than what a human being could stand, the lack of resources because of exponential increase of cases and issues in the health systems make them take the difficult decision of who to help and who is left to die. As a Christian and human being I wanted to share the pain and give comfort as much as possible. Then, in the Hackathon I met great people from the US, the UK, India and Germany with the same vision as me. The goal of the application is to connect specifically doctors / nurses with mature christians or therapists that can support them in these times of distress, create a social support movement. Sometimes you just need to be listened or someone with whom to share your grief.

Please check the link to the project to access the prototype, description and pitch. I also have a case studio where I display all the process of designing this app from idea to first prototype. 

I've got a development team for the project, but there are no funds to develop it. Please if you know about any funding resources get in touch.

M.I. Universe - Episode I - The Realm of the Kaleidoscope

September 22, 2017

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Happy to announce the first version of my first Game! 

MI Universe is an episodic story-driven  action adventure-puzzle game. Players can start their quest with any available episode. In order to discover their original design, players must collect the keys of from the 9 realms, escaping from the agents of the dark-masters facing challenges and defeating the mysterious sages, where each realm is developed in an episode. Every episode will be different but will keep the discovery of patterns and narrative as constant. The avatar will reflect uniquely the player’s skills.

In this Episode: Immerse in the Visual-Spatial realm, collect the pieces to get the key from the realm. There is no right answer, no fixed ending, it is all about you and how you do it.

Worked with a multidisciplinary team from all over the world in a tight schedule of three months: from the game idea to the first build.

In honor of the long nights and work days from my whole team, Please click on the link to see a gameplay demo: HERE

Not released to the market yet

Getting back to the game development world

March 11, 2017

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​After several years craving for having a chance to make a creative work, I decided to give a chance to game development!!!

Back to school to join the famous Gamer Camp from Birmingham City University  for the Msc. in Game Design, Production and Enterprise. Last year I helped on the programming team for the production of "Astral Switch" that will be published soon in Apple store and Google Play! a puzzle-action game.

Contributing in the pre-production of a PS4 game for the final project of the Masters in the areas of game design, narrative and multiple screen strategies. Contributing in Unity prototypes for a companion mobile app that uses AR and Geotagging.

I started Comic in blogging!

May 12, 2016

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​Hey! I just decided to go for it! Converting all the ideas on Comics, let them just flow! this is just the beginning! As much time as I have I'll spend on developing this idea. It's based on anecdotes of several people, deep studies about Prophecy, Bible and spirituality. How many times have people tried to guess the end of the world and they miserably failed? Does it mean it is never going to happen? Should we care? Should we just don't care? I invite you to give a look to this story and learn about it. Hope you like it!

I started using blogger as platform, but please feel free to suggest other platforms that could be more suitable :)

 Link to the first strip below.

The biggest Mosaic wall in Cochabamba

April 30, 2015

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​During 2014 and 2015 I worked along with 7 other young artists in the design and construction (yeah, physical) of the biggest mosaic wall from my city, Cochabamba.

The project was made as part of the project "Dejando huellas" from Cultural Institution "Centro cultural Semilla". I will update further with details about the work done and participants. 

Inspired by the Trencadis on the Master pieces from Antoni Gaudí, both mosaic walls are composed of several pieces and also some of them combine entire ceramic pieces cut as puzzles making an innovative contribution to the technique.

Invitation to the event here in case you can attend :)

Fulfilling one of my dreams of life: making animation

April 30, 2014

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My sister and I dreamt about making cartoons since the moment we saw a documentary from Walter Lantz about the process of animation for Woody Woodpecker. During my childhood I created full notebooks of comics, also won painting, writing and musical contests. All these valuable skills were archived when I started studying Computer Science, because no... there was no academy or artistic career path in my country. I finished the career and worked in the Software industry as QA Automation and some web development in my early career, I did my best at work  but I still felt something was missing.

Then, in 2014 I found out about a unique scholarship given to 20 chosen artists from Bolivia to teach them animation with The Animation Workshop Denmark and Simon I. Patiño cultural center. I did my best to prepare a reel with my works and exhibitions, then I was invited to the interview and I put my heart on it and I won the scholarship! I was the only female engineer among the selected.

I quit my job and pursued this scholarship in La Paz.  Our final project were two short animations in 2D and Stop motion.

I participated in doing animations, character design, design of scene background (the pigsty). Finally, I made my dream of childhood come true. My adulthood dream is making a living of what I love to do :)

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